Learn More
Exploring virtual environment with immersive metaphor is still largely unexplored, with the costly CAVE exception. This question takes importance in lots of fields, such as fluid mechanics, where space and time resolved dataset become more and more common. For that reason, we present an interaction design study of an window exploration metaphor, for large(More)
Designating targets, such as elementary primitives (e.g., vertices, edges and faces) or complex objects (e.g., 3D objects and structures), to a partner in Collaborative Virtual Environments is a real challenge in different applications. In fact, the communication constraints in such environments limit the understanding of the partner's actions, which lead(More)
The low frequency Raman scattering from gold nanoparticle bimodal assemblies with controlled size distributions has been studied. Special care has been paid to determining the size dependence of the Raman intensity corresponding to the quadrupolar Lamb mode. Existing models based on a microscopic description of the scattering mechanism in small particles(More)
Superfluid turbulence (TSF) project uses liquid helium for the fundamental study of turbulent phenomena behind a passive grid and is able to work both in HeI and in HeII. The helium flow is generated by a cold Barber and Nichols circulating pump, whereas helium flow temperature is kept constant by means of a heat exchanger immersed in a saturated bath. This(More)