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Exploring virtual environment with immersive metaphor is still largely unexplored, with the costly CAVE exception. This question takes importance in lots of fields, such as fluid mechanics, where space and time resolved dataset become more and more common. For that reason, we present an interaction design study of an window exploration metaphor, for large(More)
The fingertips are one of the most important and sensitive parts of our body. They are the first stimulated areas of the hand when we interact with our environment. Providing haptic feedback to the fingertips in virtual reality could, thus, drastically improve perception and interaction with virtual environments. In this paper, we present a modular approach(More)
Designating targets, such as elementary primitives (e.g., vertices, edges and faces) or complex objects (e.g., 3D objects and structures), to a partner in Collaborative Virtual Environments is a real challenge in different applications. In fact, the communication constraints in such environments limit the understanding of the partner's actions, which lead(More)
The aim of the present paper is to simulate the propagation of diffuse ultrasonic energy in concrete in the presence of a real crack. The numerical model is presented and validated by the comparison with experimental data from the literature. Unlike most of the studies which consider a crack as a notch, a realistic crack morphology exhibits partial contacts(More)
The low frequency Raman scattering from gold nanoparticle bimodal assemblies with controlled size distributions has been studied. Special care has been paid to determining the size dependence of the Raman intensity corresponding to the quadrupolar Lamb mode. Existing models based on a microscopic description of the scattering mechanism in small particles(More)
Superfluid turbulence (TSF) project uses liquid helium for the fundamental study of turbulent phenomena behind a passive grid and is able to work both in HeI and in HeII. The helium flow is generated by a cold Barber and Nichols circulating pump, whereas helium flow temperature is kept constant by means of a heat exchanger immersed in a saturated bath. This(More)