Adrian David Cheok

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Human Pacman is a novel mixed reality interactive entertainment system that ventures to embed the natural physical world seamlessly with a fantasy virtual playground by capitalizing on infrastructure provided by wearable computer, mixed reality, and ubiquitous computing research. We have progressed from the old days of 2D arcade Pacman on screens, with(More)
This article gives an introduction and overview of the field of pervasive gaming, an emerging genre in which traditional, real-world games are augmented with computing functionality, or, depending on the perspective, purely virtual computer entertainment is brought back to the real world.The field of pervasive games is diverse in the approaches and(More)
Poultry are one of the most badly treated animals in the modern world. It has been shown that they have high levels of both cognition and feelings and as a result there has been a recent trend of promoting poultry welfare. There is also a tradition of keeping poultry as pets in some parts of the world. However, in modern cities and societies, it is often(More)
This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game play, whilst also maintaining the exciting fantasy features of traditional computer entertainment. Our system called ‘Touch-Space’ is an embodied (ubiquitous, tangible, and social)(More)
Human Pacman is an interactive role-playing game that envisions to bring the computer gaming experience to a new level of emotional and sensory gratification by setting the real world as a playground. This is a physical fantasy game integrated with human-social and mobile-gaming that emphasizes on collaboration and competition between players. By setting(More)
Human Pacman is an interactive ubiquitous and mobile entertainment system that is built upon position and perspective sensing via Global Positioning System and inertia sensors; and tangible human-computer interfacing with the use of Bluetooth and capacitive sensors. Although these sensing-based subsystems are weaved into the fabric of the game and are(More)
The author developed a mobile, mixed-reality version of capture the flag, a popular genre of computer game. Our CTF game is novel in three ways. First, the smart phone is the main interface. Using the smart phone, players physically role-play virtual characters who try to capture enemy flags by traversing different landscapes. This approach creates a(More)
From of old, storytelling is important for both education and entertainment. With the augmented reality (AR) technology, storytelling becomes more and more interactive and intuitive in the sense of human computer interaction. Although AR technology is not new, it's potential in education is just beginning to be explored. In this demo we present a tangible(More)
Despite the increasing sophistication of augmented reality (AR) tracking technology, tracking in unprepared environments still remains an enormous challenge according to a recent survey. Most current systems are based on a calculation of the optical flow between the current and previous frames to adjust the label position. Here we present two alternative(More)