Adolfo Garza

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The positive and negative influences of violent/action games, henceforth called ''action games'', remains controversial in the scholarly literature. Although debate continues whether action games influence aggressive behavior, little research has examined the influence of action games on civic engagement. The current study addresses this gap by examining(More)
The United States Supreme Court's recent decision relating to violent video games revealed divisions within the scientific community about the potential for negative effects of such games as well as the need for more, higher quality research. Scholars also have debated the potential for violent games to have positive effects such as on visuospatial(More)
The degree to which media contributes to body dissatisfaction, life satisfaction and eating disorder symptoms in teenage girls continues to be debated. The current study examines television, social media and peer competition influences on body dissatisfaction, eating disorder symptoms and life satisfaction in a sample of 237 mostly Hispanic girls. 101 of(More)
BACKGROUND In 2011 the field of video game violence experienced serious reversals with repudiations of the current research by the US Supreme Court and the Australian Government as non-compelling and fundamentally flawed. Scholars too have been calling for higher quality research on this issue. The current study seeks to answer this call by providing(More)
Cement is by far the most widely used man-made material. The global cement industry produces about 3.3 billion tonnes of cement annually. Cement production is energy intensive, with about 200 kg of coal used per tonne of cement. Also, the cement industry generates about 5% of global greenhouse gases (GHG). In order to reduce the use of fossil fuels and GHG(More)
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