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The purpose of this paper is to explore components that influence the Mobile User Experience (MEX) in a mlearning interaction through a review of relevant literature. The application of mobile cellular technology in education has been the focus of the emerging domain of mlearning, and has, through numerous pilots and initiatives, been shown as having the(More)
Over a period of three years, 255 teachers at 26 schools in Cofimvaba, which lies in the very rural Nciba district of the Eastern Cape Province, South Africa, have been using mobile tablets in their classrooms to support teaching and learning. The purpose of this paper is to describe the novel gamification approach to Teacher Professional Development in a(More)
Increasingly, technology is mediating the way in which the youth around the world communicate, consume content and create meaning. As mobile communication media and the internet become more pervasive, young people from different cultures and communities are afforded more opportunities for collaboration across previously unbridgeable distances. The need for(More)
Data quality is one of many challenges experienced in e-health. The collection of data with substandard data quality leads to inappropriate information for health and management purposes. Given evidence of challenges with regards to data quality in electronic health systems, the purpose of the study is to prioritise data quality challenges as experienced by(More)
The rapid development of computer-supported collaborative environments has highlighted the need for collaborative knowledge construction devices. Because most available mindtools do not promote collaboration, there is a need for social mindtools that can be used in collaborative learning situations. We have used activity theory as a conceptual framework to(More)
E-health (electronic health) has become a global term and is referred to in literature as a conversion to electronic health records, benefiting from internet use and health agreements in order to develop sufficient communication between healthcare professionals. Substandard data quality could impact quality of care in health facilities, lead to privacy and(More)
Language skills are essential for education and economic development. Many countries (especially in Africa) have more than one official language and even more unofficial languages. Being able to express oneself effectively in the written word is required for tertiary education. Unfortunately, cell phones are often blamed for the degradation of language(More)
Gamification and digital badging are new concepts to the educational environment, where on completion of specific tasks, an individual can earn a badge or badges showing their achievement. Currently Mozilla Open Badges is the standard for the issuing, managing and receiving of digital badges in connected environments. These Mozilla Badges are issued to(More)
Against the background of the global drive towards equal access to learning opportunities Open Distance Learning (ODL) institutions are challenged to optimize the use of technologies that provide usable, scalable and sustainable access. The remarkable mobile cellular growth together with the potential of mobile phones to be used as tools of communication,(More)