Adam Nash

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The frequent repetition of visual assets, such as the frequent appearance of a particular game object in a game world or the repetition of a character's animation cycle, often becomes apparent to(More)
Child in the Wild is an interactive installation that enables human participants and a child robot to co create an immersive artwork through the use of the robot's artificial neural networks to(More)
In Convolution by Wild System, a robot and humans communicate using neural networks to co-create an evolving responsive immersive virtual environment. A child-sized robot sits immersed in a full-room(More)
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