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Gameful course designs require a significant shift in approach for both students and instructors. Transforming a standard course into a good game involves fundamentally altering how the course functions, most notably by giving students greater control over their work. We have developed an application, GradeCraft, to support this shift in pedagogy. A key(More)
This paper describes a method we have developed to engage a group of MOOC designers and developers in collaboratively creating personas to improve the design of learning experiences for future MOOC learners. Building on previous work in user experience design and educational technology design, we describe how three kinds of personas (assumptive,(More)
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