Abigale Stangl

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Young children with visual impairments greatly benefit from tactile graphics (illustrations, images, puzzles, objects) during their learning processes. In this paper we present insight about using a 3D printed tactile picture book as a design probe. This has allowed us to identify and engage stakeholders in our research on improving the technical and human(More)
The design of 3D printable accessible tactile pictures (3DP-ATPs) for young children with visual impairments has the potential to greatly increase the supply of tactile materials that can be used to support emergent literacy skill development. Many caregivers and stakeholders invested in supporting young children with visual impairments have shown interest(More)
Developing emergent literacy skills and attitudes within children with visual impairments is critical to cultivating their lifelong ability to construct concepts about the function of symbols and develop tactile acuity. We offer novel HCI research on the factors that impact parents' abilities to create tactile pictures to meet their child's unique needs.(More)
3D printing has shown great potential in creating tactile picture books for blind children to develop emergent literacy. Sighted children can be motivated to contribute to the modeling of more tactile picture books. But current 3D design tools are too difficult to use. Can sighted children model a tactile book by LEGO pieces instead? Can a LEGO be converted(More)
Hearing aids and cochlear implants can improve accessibility and quality of life for people with hearing impairments. However, use of these devices may cause concern amongst some users due to sociocultural issues such as unwanted attention and perceived stigma. While some individuals may respond to these concerns by attempting to conceal their devices, or(More)
HCI and CSCW researchers and practitioners are increasingly working in complex social and political contexts where their research activities involve emotional labor and where they have to confront moral and emotional dilemmas. Given the potential impact of these challenging situations on the wellbeing of researchers in the field, there is much need for a(More)
NatureNet is citizen science system designed for collecting bio-diversity data in nature park settings. Park visitors are encouraged to participate in the design of the system in addition to collecting bio-diversity data. Our goal is to increase the motivation to participate in citizen science via crowdsourcing: the hypothesis is that when the crowd plays a(More)
The home experience revolves around an intangible yet pervasive dynamic: shared emotional space, in which members of the home are influenced by each other's expressions of mood as well as the associated values, activities, people and spaces that influence mood. The Moodcasting system is a set of pervasive and ambient technologies designed to interactively(More)
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