Multimodal fusion for multimedia analysis: a survey
- P. Atrey, M. A. Hossain, Abdulmotaleb El Saddik, M. Kankanhalli
- Computer ScienceMultimedia Systems
- 1 November 2010
This survey aims at providing multimedia researchers with a state-of-the-art overview of fusion strategies, which are used for combining multiple modalities in order to accomplish various multimedia…
Serious games
- Abdulmotaleb El Saddik
- Computer ScienceACM Multimedia
- 2011
Video games (digital computer games, short: games) are very popular and successful, both as leisure activity and contemporary information and communication medium in the digital age, and as relevant…
Digital Twins: The Convergence of Multimedia Technologies
- Abdulmotaleb El Saddik
- Computer ScienceIEEE Multimedia
- 2018
Originally developed to improve manufacturing processes, digital twins are being redefined as digital replications of living as well as nonliving entities that enable data to be seamlessly…
C2PS: A Digital Twin Architecture Reference Model for the Cloud-Based Cyber-Physical Systems
- K. M. Alam, Abdulmotaleb El Saddik
- Computer ScienceIEEE Access
- 23 January 2017
This paper presents a digital twin architecture reference model for the cloud-based CPS, C2PS, where the model helps in identifying various degrees of basic and hybrid computation-interaction modes in this paradigm.
Evaluating and Improving the Depth Accuracy of Kinect for Windows v2
- Lin Yang, Longyu Zhang, Haiwei Dong, Abdulhameed Alelaiwi, Abdulmotaleb El Saddik
- Computer ScienceIEEE Sensors Journal
- 25 March 2015
This paper measures the depth accuracy of the newly released Kinect v2 depth sensor, and obtains a cone model to illustrate its accuracy distribution, and proposes a trilateration method to improve thedepth accuracy with multiple Kinects simultaneously.
An Overview of Serious Games
- Fedwa Laamarti, M. Eid, Abdulmotaleb El Saddik
- Computer ScienceInt. J. Comput. Games Technol.
- 2014
The paper provides guidelines, drawn from the literature, for the design and development of successful serious games, as well as discussing research perspectives in this domain.
Sentiment Analysis on Multi-View Social Data
- Teng Niu, Shiai Zhu, Lei Pang, Abdulmotaleb El Saddik
- Computer ScienceConference on Multimedia Modeling
- 4 January 2016
A multi-view sentiment analysis dataset (MVSA) including a set of image-text pairs with manual annotations collected from Twitter and results indicate that the performance can be boosted by jointly considering the textual and visual views.
How Close are We to Realizing a Pragmatic VANET Solution? A Meta-Survey
- M. Saini, Abdulhameed Alelaiwi, Abdulmotaleb El Saddik
- Computer ScienceACM Computing Surveys
- 3 November 2015
The key characteristics of VANETs are explained, a meta-survey of research works are provided and a tutorial approach to introducing VANets is taken and the intricate details are discussed.
ECG Authentication for Mobile Devices
- J. Arteaga-Falconi, Hussein Al Osman, Abdulmotaleb El Saddik
- Computer ScienceIEEE Transactions on Instrumentation and…
- 1 March 2016
To the best of the knowledge, this is the first approach on mobile authentication that uses ECG biometric signals and it shows a promising future for this technology, although further improvements are still needed to optimize accuracy while maintaining a short acquisition time for authentication.
Toward Social Internet of Vehicles: Concept, Architecture, and Applications
- K. M. Alam, M. Saini, Abdulmotaleb El Saddik
- Computer ScienceIEEE Access
- 25 March 2015
SIoV is a vehicular instance of the Social IoT (SIoT), where vehicles are the key social entities in the machine-to-machine vehicular social networks and the social structures of SIoV components, their relationships, and the interaction types are identified.
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