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Eleven PC-owning families were interviewed at home about their use of conventional and digital photos. They also completed photo diaries and recorded photo-sharing conversations that occurred spontaneously over a three month period after the in-home interviews. From an analysis of the resulting materials we illustrate the strengths and weaknesses of past(More)
A central challenge in the design of multimedia databases is integrating information from different media sources while reducing the cognitive load imposed on users by the tasks of learning and operating the interface. In light of results from a prototype multimedia project developed at Apple, we believe that an agent-style interface addresses this(More)
SUMMARY The Guides prototype demonstrates the use of narrative metaphor and anthropomorphic agents for browsing a multimedia database of early American history. The Guides are characters drawn from this period, and are explained through the use of video stories. In addition to delivering these stories, they make recommendations of database items to be(More)
Multimedia is rapidly proliferating into homes and schools. Tools for media creation are becoming more affordable and easier to use. Yet, the traditional models of centrally originated content — publishing and broadcasting — continue to dominate. Repurposed movie plots become the basis for adventure games on CD-ROM and television reruns have been promised "(More)
This panel explores both theoretical and practical contributions from the disciplines of narrative, drama, and film to the field of interface design. Topics include. How can the natural human abilities to tell and understand stories be used in human-computer interaction?. What can be gained from the use of such techniques as poly-linear structure and point(More)