Aaron Stafford

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This paper presents a new interaction metaphor we have termed " god-like interaction ". This is a metaphor for improved communication of situational and navigational information between outdoor users, equipped with mobile augmented reality systems, and indoor users, equipped with tabletop projector display systems. Physical objects are captured by a series(More)
This paper describes the results of two studies conducted to determine the role of visual cues for a col-laborative navigation task in a mixed-space environment. Both studies required a user with an exocen-tric view of a virtual room to navigate a fully immersed user with an egocentric view to an exit. The first study compares natural hand-based gestures, a(More)
This paper presents a new interaction metaphor for mixed space collaboration: HOG on a WIM. Hand of God (HOG) on a World in Miniature (WIM) is the first collaborative WIM. It enables a table-top display user to collaborate with a Virtual Reality (VR) user. The tabletop display user has a god's eye view of the virtual world and communicates with the VR user(More)
This paper describes the results of a study conducted to determine the efficiency of visual cues for a collaborative navigation task in a mixed-space environment. The task required a user with an ex-ocentric view of a virtual room to navigate a fully immersed user with an egocentric view to an exit. The study compares natural hand-based gestures, a(More)
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