• Publications
  • Influence
Bridging serious games and participatory design
TLDR
We propose a novel PD method that leverages two fundamental qualities of serious games-domain expertise and procedurality-to scaffold players' existing knowledge and make co-design of serious game an attainable goal. Expand
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Cultural differences, experience with social networks and the nature of "true commitment" in Facebook
TLDR
This paper investigates how designer's intentions, as captured by the behaviour chain model, materialise through users' reported practices in the social network site Facebook. Expand
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Avatars in social media: Balancing accuracy, playfulness and embodied messages
TLDR
This paper examines how users negotiate their self-presentation via an avatar used in social media. Expand
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Me, myself and I: The role of interactional context on self-presentation through avatars
TLDR
This paper investigates whether the nature of an online environment can prime users to create avatars that emphasize particular characteristics. Expand
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Teachers' views on the use of empathic robotic tutors in the classroom
TLDR
In this paper, we describe the results of an interview study conducted across several European countries on teachers' views on the use of empathic robotic tutors in the classroom. Expand
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Diversity for design: a framework for involving neurodiverse children in the technology design process
TLDR
We present a new participatory design (PD) framework, Diversity for Design (D4D), which provides guidance for technology designers working with neurodiverse children in establishing PD methods that capitalize on children's strengths and also support potential difficulties. Expand
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The case of classroom robots: teachers’ deliberations on the ethical tensions
TLDR
A theoretical analysis of teachers’ perspectives on classroom robots pertaining to privacy, robot role, effects on children and responsibility. Expand
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Digital Crowding: Privacy, Self-Disclosure, and Technology
TLDR
In this chapter, we introduce and develop the concept of “digital crowding.” Traditionally, crowding has been conceptualized as excessive social contact or insufficient personal space (Altman 1975). Expand
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In praise of forgiveness: Ways for repairing trust breakdowns in one-off online interactions
TLDR
We study whether a victim's decrease in trust towards an unintentional or occasional offender can be repaired in an online setting by designing and evaluating systems to support forgiveness. Expand
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Constructing my online self: avatars that increase self-focused attention
TLDR
Three studies investigated whether users' strategies for customising online avatars increase their self-focused attention, also known as private self-awareness. Expand
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