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Online video game addiction: identification of addicted adolescent gamers.
TLDR
The findings contribute to the discussion on the inclusion of non-substance addictions in the proposed unified concept of 'Addiction and Related Disorders' for the DSM-V by providing indirect identification and validation of a group of suspected online video game addicts.
The (co-)occurrence of problematic video gaming, substance use, and psychosocial problems in adolescents
TLDR
It appears that online gaming in general is not necessarily associated with problems, however, problematic gamers do seem to play online games more often, and a small subgroup of gamers – specifically boys – showed lower psychosocial functioning and lower grades.
A critical review of “Internet addiction” criteria with suggestions for the future
TLDR
The evidence base is currently not strong enough to provide support for an Internet addiction disorder, and a focus on problem behaviors appears warranted.
Compulsive Internet use: the role of online gaming and other internet applications.
TLDR
A clear relationship was shown between online gaming and Compulsive Internet Use and it is argued that a subgroup of compulsive Internet users should be classified as compulsive online gamers.
How can we conceptualize behavioural addiction without pathologizing common behaviours?
TLDR
An operational definition of behavioural addiction is proposed together with a number of exclusion criteria, to avoid pathologizing common behaviours and provide a common ground for further research.
Scholars’ open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal
TLDR
It is claimed that the premature inclusion of Gaming Disorder as a diagnosis in ICD-11 will cause significant stigma to the millions of children who play video games as a part of a normal, healthy life and the healthy majority of gamers will be affected negatively.
Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).
TLDR
It is argued that the paper by Petry and colleagues does not provide a true and representative international community of researchers in this area, and commentary is provided on the representativeness of the international group that wrote the 'consensus' paper and each of the IGD criteria.
A weak scientific basis for gaming disorder: Let us err on the side of caution
TLDR
There could be benefits to formalizing gaming disorder, but they do not yet outweigh the wider societal and public health risks involved and the colleagues at the WHO are urged to err on the side of caution for now and postpone the formalization.
The Bidirectional Relationships Between Online Victimization and Psychosocial Problems in Adolescents: A Comparison with Real-Life Victimization
TLDR
The findings of the present study suggest that negative online and in real life peer interactions have a differential meaning for, and impact on adolescents’ well-being.
Lost in the chaos: Flawed literature should not generate new disorders
TLDR
It is argued that before the authors have a proper evidence base, a sound theory, and validated assessment tools, it is irresponsible to support a formal category of disorder and doing so would solidify a confirmatory approach to research in this area.
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