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Musical Performance Practice on Sensor-based Instruments
- A. Tanaka
A personal reflection on a performance practice developed on sensor based instruments, drawn from several years of concert performance with the BioMuse, ensemble work with Sensorband, and the application of instrumental thinking to an installation and network based project: Global String.
Interaction, Experience and the Future of Music
- A. Tanaka
Digital personal music systems today offer conveniences where listeners can carry their whole music collections with them at all times. However this has come at a price where the richness of musical…
Mobile Music Technology: Report on an Emerging Community
This report defines mobile music, and map out the field by reporting on the workshop series and accounting for the state-of-the-art.
Form Follows Sound: Designing Interactions from Sonic Memories
A participatory approach to sonic interaction design is proposed that first considers the affordances of sounds in order to imagine embodied interaction, and based on this, generates interaction models for interaction designers wishing to work with sound.
Human-Centred Machine Learning
A human-centered understanding of machine learning in human context can lead not only to more usable machine learning tools, but to new ways of framing learning computationally.
Understanding Gesture Expressivity through Muscle Sensing
A study explores the notion of gesture power in terms of control and sensing, and fundamental aspects of muscle activity and ways to capture information through electromyography and mechanomyography are presented.
Mapping Out Instruments, Affordances, and Mobiles
- A. Tanaka
Questions of the scope of an interactive musical instrument and mapping strategies for expressive performance are reviewed and notions of embodiment and affordance to characterize gestural instruments are applied.
Haptic Wave: A Cross-Modal Interface for Visually Impaired Audio Producers
A series of participatory design activities adapted to non-sighted users where the act of prototyping facilitates dialog is described, gleans insight into working with users with visual impairments, and transforms perspective to think of them as experts in non-visual interfaces for all users.
Adaptive Gesture Recognition with Variation Estimation for Interactive Systems
- Baptiste Caramiaux, N. Montecchio, A. Tanaka, Frédéric Bevilacqua
- Computer ScienceACM Trans. Interact. Intell. Syst.
- 19 December 2014
A template-based recognition method that simultaneously aligns the input gesture to the templates using a Sequential Monte Carlo inference technique, which continuously updates, during execution of the gesture, the estimated parameters and recognition results, which offers key advantages for continuous human--machine interaction.