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A scalable active framework for region annotation in 3D shape collections
TLDR
We propose a novel active learning method capable of enriching massive geometric datasets with accurate semantic region annotations. Expand
Periodic global parameterization
TLDR
We present a new globally smooth parameterization method for the triangulated surfaces of arbitrary topology that can construct both quasiconformal (angle preserving) and quasi-isometric (angle and area preserving) parameterizations. Expand
Fundamentals of spherical parameterization for 3D meshes
TLDR
A generalization of the method of barycentric coordinates for planar parameterization which solves the spherical parameterization problem, prove its correctness by establishing a connection to spectral graph theory and show how to compute these parameterizations. Expand
Cross-parameterization and compatible remeshing of 3D models
TLDR
We introduce novel methods for shape preserving cross-parameterization and compatible remeshing that preserves the shape and features of the parameterized models. Expand
Matchmaker: constructing constrained texture maps
TLDR
We introduce positional constraints to the planar parameterization of 3D meshes to force a correspondence between the texture and the features of the model. Expand
ABF++: fast and robust angle based flattening
TLDR
Conformal parameterization of mesh models has numerous applicationsin geometry processing. Expand
Mesh parameterization: theory and practice
TLDR
Mesh parameterization is a powerful geometry processing tool with numerous computer graphics applications, from texture mapping to animation transfer. Expand
Parameterization of Faceted Surfaces for Meshing using Angle-Based Flattening
TLDR
We propose a new method to compute planar triangulations of faceted surfaces for surface parameterization. Expand
All‐Hex Mesh Generation via Volumetric PolyCube Deformation
TLDR
This work introduces a new method for computing low‐distortion volumetric PolyCube deformations of general shapes and for subsequent all‐hex remeshing. Expand
Pyramid coordinates for morphing and deformation
TLDR
We introduce a mesh editing technique that explicitly preserves local shape properties of input models during editing operations. Expand
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