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A Survey of General-Purpose Computation on Graphics Hardware
TLDR
The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for general-purpose computing. Expand
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Real-time volume graphics
TLDR
The tremendous evolution of programmable graphics hardware has made high-quality real-time volume graphics a reality. Expand
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GPGPU: general-purpose computation on graphics hardware
TLDR
The graphics processor (GPU) on today's commodity video cards has evolved into an extremely powerful and flexible processor. Expand
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A Survey of General‐Purpose Computation on Graphics Hardware
TLDR
The rapid increase in the performance of graphics hardware, coupled with recent improvements in its programmability, have made graphics hardware a compelling platform for general-purpose computing. Expand
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Towards foveated rendering for gaze-tracked virtual reality
TLDR
We propose a practical foveated rendering system that reduces number of shades by up to 70% and allows coarsened shading up to 30° closer to the fovea than Guenter et al. Expand
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GPGPU: general purpose computation on graphics hardware
TLDR
This course provides a detailed introduction to general purpose computation on graphics hardware (GPGPU). Expand
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Particle‐Based Simulation of Fluids
Due to our familiarity with how fluids move and interact, as well as their complexity, plausible animation of fluidsremains a challenging problem. We present a particle interaction method forExpand
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Interactive reconstruction of Monte Carlo image sequences using a recurrent denoising autoencoder
TLDR
We describe a machine learning technique for reconstructing image sequences rendered using Monte Carlo methods. Expand
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Adaptive transparency
TLDR
Adaptive transparency is a new solution to order-independent transparency that closely approximates the ground-truth results obtained with A-buffer compositing but, like a Z-buffer, operates in bounded memory and exhibits consistent performance. Expand
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An Ocularist's Approach to Human Iris Synthesis
TLDR
We present an approach that enables users other than trained ocularists to create a realistic looking human eye, paying particular attention to the iris by layering semitransparent textures. Expand
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