• Publications
  • Influence
Ontology visualization methods—a survey
TLDR
We present several ontology visualization methods and categorize their characteristics and features in order to assist method selection. Expand
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Creating an Ontology for the User Profile: Method and Applications
TLDR
This work aims at creating a user profile ontology that incorporates concepts and properties used to model the user profile. Expand
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Historical research in archives: user methodology and supporting tools
TLDR
Historic research involves finding, using, and correlating information within primary and secondary sources, in order to communicate an understanding of past events. Expand
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A Comparative Study of Four Ontology Visualization Techniques in Protege: Experiment Setup and Preliminary Results
TLDR
The continuing need for more effective information retrieval has lead to the creation of the notions of the semantic web and personalized information management, areas of study that exploit the semantic context of documents to facilitate their management. Expand
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The Museum as Digital Storyteller: Collaborative Participatory Creation of Interactive Digital Experiences
Digital storytelling is one resource museums have in hand for enriching their offer to audiences and society at large. But how is the museum to author digital storytelling experiences that cater toExpand
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A Context-Based Adaptive Visualization Environment
TLDR
We present a context-based adaptive visualization environment, which embeds a set of visualization methods into a visualization library, from which the most appropriate one is selected for presenting information to the user. Expand
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OntoPIM: From Personal Information Management to Task Information Management
Titziana Catarci Dipartimento di Informatica e Sistemistica “A. Ruberti” Universit `a di Roma “La Sapienza” Via Salaria, 113 00198 Rome, Italy catarci@dis.uniroma1.it Benjamin Habegger DipartimentoExpand
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Authoring Personalized Interactive Museum Stories
TLDR
We place the CHESS system within the Interactive Digital Narrative field, describing the main objectives and requirements addressed. Expand
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A life of their own: museum visitor personas penetrating the design lifecycle of a mobile experience
TLDR
Sets of 'personas' representing archetypical visitors of two very different museums, the Acropolis Museum in Greece and Cité de l'Espace in France, were defined and described as part of a multitude of user-centered design methods used to better understand the needs of visitors and develop for them a personalized mobile storytelling experience. Expand
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Flow, Staging, Wayfinding, Personalization: Evaluating User Experience with Mobile Museum Narratives
A multitude of challenges comes into play when attempting to design (and evaluate) an interactive digital storytelling experience for use by visitors in a museum. This paper reports on the evaluationExpand
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