• Publications
  • Influence
Learning and Building Together in an Immersive Virtual World
TLDR
This paper describes the design, evaluation, and lessons learned from a project involving the implementation of an immersive virtual environment for children called NICE (Narrative-based, Immersive, Constructionist/Collaborative Environments). Expand
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SAGE2: A new approach for data intensive collaboration using Scalable Resolution Shared Displays
TLDR
We have developed SAGE2, as a complete redesign and implementation of SAGE, using cloud-based and web browser technologies in order to enhance data intensive co-located and remote collaboration. Expand
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The Round Earth Project-Collaborative VR for Conceptual Learning
TLDR
The Round Earth Project is a collaboration among researchers in computer science, education, and psychology. Expand
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The NICE project: learning together in a virtual world
TLDR
This paper describes the NICE project, an immersive learning environment for children implemented in the CAVE and related multi-user virtual reality (VR) technologies. Expand
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Multi-perspective collaborative design in persistent networked virtual environments
TLDR
We present an approach to applying virtual reality in architectural design and collaborative visualization which emphasizes the use of multiple perspectives, including multiple mental models as well as multiple visual viewpoints. Expand
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A review of tele-immersive applications in the CAVE research network
TLDR
This paper presents an overview of the tele-immersion applications that have been built by collaborators around the world using the CAVERNsoft toolkit, and the lessons learned from building these applications. Expand
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NICE: combining constructionism, narrative and collaboration in a virtual learning environment
TLDR
Maria Roussos, Andrew E. Johnson, Jason Leigh, Christina A.Vasilakis, Craig R. Barnes, and Thomas G. Moher {mroussos,ajohnson,jleigh,cvasilak,cbarnes,moher} Electronic Visualization Lab (EVL) & Interactive Computing Environments Lab (ICE) University of Illinois at Chicago 851 S. Morgan St. Expand
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Planetary-Scale Terrain Composition
TLDR
We present a GPU-centric approach to the real-time composition and display of unregistered-but-related planetary-scale data. Expand
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The health bar: a persuasive ambient display to improve the office worker's well being
TLDR
We present the HealthBar, an ambient persuasive device that helps users break up their prolonged sitting habits. Expand
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Surface landmark selection and matching in natural terrain
  • A. Johnson
  • Computer Science
  • Proceedings IEEE Conference on Computer Vision…
  • 13 June 2000
TLDR
In this paper we present an algorithm for robust absolute position estimation in natural terrain based on landmarks extracted from dense 3-D surfaces. Expand
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