• Publications
  • Influence
A survey of advances in vision-based human motion capture and analysis
TLDR
A survey of computer vision-based human motion capture, Computer Vision and Image Understanding, 81(3) (2001) 231-268. Expand
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Surface Capture for Performance-Based Animation
  • J. Starck, A. Hilton
  • Computer Science, Medicine
  • IEEE Computer Graphics and Applications
  • 1 May 2007
TLDR
A fully automated system for capturing a human's shape and appearance as well as motion from multiple video cameras to create highly realistic animated content from an actor's performance in full wardrobe. Expand
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Total Capture: 3D Human Pose Estimation Fusing Video and Inertial Sensors
TLDR
We present an algorithm for fusing multi-viewpoint video (MVV) with inertial measurement unit (IMU) sensor data to accurately estimate 3D human pose. Expand
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Shape Similarity for 3D Video Sequences of People
TLDR
This paper presents a performance evaluation of shape similarity metrics for 3D video sequences of people with unknown temporal correspondence in the spatio-temporal domain. Expand
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The i3DPost Multi-View and 3D Human Action/Interaction Database
TLDR
In this paper a new multi-view/3D human action/interaction database is presented. Expand
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Visual Analysis of Humans - Looking at People
TLDR
This unique text/reference provides a coherent and comprehensive overview of all aspects of video analysis of humans. Expand
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Marching triangles: range image fusion for complex object modelling
TLDR
This paper introduces an efficient algorithm to reconstruct a triangulated model of a manifold implicit surface, a local 3D constraint is derived which defines the Delaunay surface triangulation of a set of points on a manifold surface. Expand
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A FACS valid 3D dynamic action unit database with applications to 3D dynamic morphable facial modeling
TLDR
This paper presents the first dynamic 3D FACS data set for facial expression research, containing 10 subjects performing between 19 and 97 different AUs both individually and in combination. Expand
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Virtual people: capturing human models to populate virtual worlds
TLDR
A new technique is introduced for automatically building recognisable moving 3D models of individual people suitable for personalised avatars to populate virtual worlds. Expand
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Implicit Surface-Based Geometric Fusion
TLDR
This paper introduces a general purpose algorithm for reliable integration of sets of surface measurements into a single 3D model from noisy hand-held sensor range data. Expand
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