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Image plane interaction techniques in 3D immersive environments
TLDR
This paper presents a set of interaction techniques for use in headtracked immersive virtual environments. Expand
UniCam—2D gestural camera controls for 3D environments
TLDR
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Expand
Immersive VR for Scientific Visualization: A Progress Report
TLDR
Immersive virtual reality (IVR) has the potential to be a powerful tool for the visualization of burgeoning scientific data sets. Expand
The music notepad
TLDR
We present a system for entering common music notation based on 2D gestural input which approximates sketching music with paper and pencil. Expand
Aperture based selection for immersive virtual environments
TLDR
We present two novel techniques for effectively selecting objects in immersive virtual environments using a single 6 DOF magnetic tracker using the participant’s visual frame of reference. Expand
A Comparative Study of Desktop, Fishtank, and Cave Systems for the Exploration of Volume Rendered Confocal Data Sets
TLDR
We present a participant study that compares biological data exploration tasks using volume renderings of laser confocal microscopy data across three environments that vary in level of immersion: a desktop, fishtank, and cave system. Expand
Lineogrammer: creating diagrams by drawing
TLDR
We present the design of Lineogrammer, a diagram-drawing system motivated by the immediacy and fluidity of pencil-Drawing, in which stylus input is immediately interpreted as command, text label or a drawing element, and drawing elements snap to or sculpt from existing elements. Expand
Comparing 3D Vector Field Visualization Methods: A User Study
TLDR
In a user study comparing four visualization methods for three-dimensional vector data, participants used visualizations from each method to perform five simple but representative tasks: 1) determining whether a given point was a critical point, 2) determining the type of an integral curve would advect through two points, 4) determining if swirling movement is present at a point, and 5) evaluating whether the vector field is moving faster at one point than another. Expand
Collaborative Conceptual Modeling Using the SKETCH Framework
TLDR
This paper introduces NetSketch, an application that supports distributed conceptual design by providing tools for modelessly creating, manipulating and viewing 3D models in a shared virtual space, and a set of visual effects that better enable a user's awareness of operations done by other participants. Expand
ErgoDesk: A Framework for Two- and Three-Dimensional Interaction at the ActiveDesk
TLDR
We present ErgoDesk, a new interaction paradigm, based on physical props, multimodal input and a stereo-on-demand display surface, that seamlessly s upports transitions between a variety 2D and 3D interaction techniques. Expand
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