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- Publications
- Influence
A general framework for digital game-based training systems
- A. Brennecke
- Computer Science
- 2009
TLDR
3D Shape Matching Using Skeleton Graphs
- A. Brennecke, Tobias Isenberg
- Mathematics, Computer Science
- SimVis
- 2004
TLDR
G-Strokes: A Concept for Simplifying Line Stylization
- Tobias Isenberg, A. Brennecke
- Computer Science
- Comput. Graph.
- 1 October 2006
TLDR
Opencrimescene review log - interaction log in a virtual crime scene investigation learning environment
- A. Brennecke, Stefan Schlechtweg-Dorendorf, T. Strothotte
- Computer Science
- GRAPP
- 5 December 2016
TLDR
vSLRcam - Taking Pictures in Virtual Environments
- A. Brennecke, C. Panzer, Stefan Schlechtweg-Dorendorf
- Computer Science
- J. WSCG
- 2008
TLDR
Allgegenwärtige Computertechnologie : Einführungspapier zur Arbeitsgruppe
• A submitted manuscript is the author's version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official published… Expand
Beyond Pixels: Illustration with Vector Graphics
- Tobias Isenberg, A. Brennecke, M. Sousa, S. Carpendale
- Computer Science
- 14 February 2006
TLDR
Game-Based Training in an Interactive Environment by means of OpenCrimeScene
- A. Brennecke, Stefan Schlechtweg-Dorendorf, H. Schumann
- Computer Science
- TPCG
- 2008
TLDR