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A general framework for digital game-based training systems
- A. Brennecke
- Education, Computer Science
- 2009
TLDR
3D Shape Matching Using Skeleton Graphs
- A. Brennecke, T. Isenberg
- Computer ScienceSimVis
- 2004
TLDR
Reducing the probe ball diameters of 3D silicon-based microprobes for dimensional metrology
- N. Ferreira, A. Brennecke, F. Hartig
- Materials ScienceSeventh International Conference on Sensing…
- 1 December 2013
TLDR
G-Strokes: A Concept for Simplifying Line Stylization
- T. Isenberg, A. Brennecke
- Computer ScienceComput. Graph.
- 1 October 2006
Opencrimescene review log - interaction log in a virtual crime scene investigation learning environment
- A. Brennecke, Stefan Schlechtweg-Dorendorf, T. Strothotte
- Computer ScienceGRAPP
- 5 December 2016
TLDR
vSLRcam - Taking Pictures in Virtual Environments
- A. Brennecke, Christian Panzer, Stefan Schlechtweg-Dorendorf
- Computer ScienceJ. WSCG
- 2008
TLDR
Interactive image driven sound
- A. Brennecke, M. Traber, Simon Stimberg, Björn Stockleben
- ArtMensch & Computer
- 6 September 2020
TLDR
Bathing in lightness: an interactive light and sound installation
- Simon Stimberg, A. Brennecke
- Art, PhysicsMensch & Computer
- 6 September 2020
Bathing in Lightness is an interactive light and sound installation that seems to be enlivened by a swarm entity trying to explore its inner world and communicate with the outer one. Consisting of 52…
Beyond Pixels: Illustration with Vector Graphics
- T. Isenberg, A. Brennecke, M. Sousa, S. Carpendale
- Computer Science
- 14 February 2006
TLDR
Game-Based Training in an Interactive Environment by means of OpenCrimeScene
- A. Brennecke, Stefan Schlechtweg-Dorendorf, H. Schumann
- Computer ScienceTPCG
- 2008
TLDR
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