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A general framework for digital game-based training systems
TLDR
We present a general framework for digital game-based training systems that adapts serious game design to education and addresses students and teachers as game players. Expand
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3D Shape Matching Using Skeleton Graphs
TLDR
We show how to compute a similarity measure for 3D polygonal geometry models by comparing their internal skeleton graphs. Expand
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G-Strokes: A Concept for Simplifying Line Stylization
TLDR
We introduce the concept of G-strokes as a solution to this problem. Expand
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Opencrimescene review log - interaction log in a virtual crime scene investigation learning environment
TLDR
In this paper we present a concept for visualising an interaction log in a virtual crime scene investigation learning environment called OPENCRIMESCENE. Expand
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vSLRcam - Taking Pictures in Virtual Environments
TLDR
Our work presents a virtual single lens reflection camera application which is employed in a virtual training environment for crime scene investigation. Expand
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Allgegenwärtige Computertechnologie : Einführungspapier zur Arbeitsgruppe
• A submitted manuscript is the author's version of the article upon submission and before peer-review. There can be important differences between the submitted version and the official publishedExpand
Beyond Pixels: Illustration with Vector Graphics
TLDR
We present a novel vector rendering pipeline that allows us to easily break the pixel barrier and create high-quality illustrations that can directly be used in print reproduction. Expand
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Game-Based Training in an Interactive Environment by means of OpenCrimeScene
TLDR
This paper presents a novel approach towards training with game elements in an interactive environment by means of OpenCrimeScene, a virtual 3D training system for crime scene investigation (CSI). Expand
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