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A general framework for digital game-based training systems
- A. Brennecke
- Education, Computer Science
A general framework for digital game-based training systems that adapts serious game design to education is presented, based on a schematic representation of education and introduces generic components that support learning, teaching, and teacherstudent-communication.
3D Shape Matching Using Skeleton Graphs
It is demonstrated that the skeleton based matching algorithm allows us to effectively compare two meshes based on their overall shape and a scalar match quality value is calculated based mainly on the edge ratios.
Reducing the probe ball diameters of 3D silicon-based microprobes for dimensional metrology
- N. Ferreira, A. Brennecke, F. Hartig
- Materials ScienceSeventh International Conference on Sensing…
- 1 December 2013
In this work, microprobes with probe ball diameters down to 50 μm are presented and characterized in detail and encourage a new generation of micro Probes to be used in dimensional metrology.
G-Strokes: A Concept for Simplifying Line Stylization
Opencrimescene review log - interaction log in a virtual crime scene investigation learning environment
This paper primarily aims at giving an overview of the system and introduces the review log as well as its first visualisation form and focuses on visualising time by combining different significant character positions in one image.
vSLRcam - Taking Pictures in Virtual Environments
The main contributions are a common framework for the SLR camera attributes and the simulation of their interdependecies in a single application which is capable of rendering photographic lens effects in real-time.
Interactive image driven sound
An interactive audiovisual synthesis application that explores the relationship between user interaction, image sequences and sound in the context of inter-active digital arts and media productions and is intended to become an integrated and modular toolkit that supports creative professionals in exploring different combinations of image and sound representations.
Bathing in lightness: an interactive light and sound installation
Bathing in Lightness is an interactive light and sound installation that seems to be enlivened by a swarm entity trying to explore its inner world and communicate with the outer one. Consisting of 52…
Beyond Pixels: Illustration with Vector Graphics
A novel vector rendering pipeline that allows to easily break the pixel barrier and create high-quality illustrations by combining vector output from both shading and line rendering of 3D models is presented.
Game-Based Training in an Interactive Environment by means of OpenCrimeScene
A novel approach towards training with game elements in an interactive environment by means of OpenCrimeScene, a virtual 3D training system for crime scene investigation (CSI), designed to supplement the curriculum for self-study and as a basis for group discussion.