• Publications
  • Influence
Towards a unified view of intuitive interaction: definitions, models and tools across the world
TLDR
Two previously independent approaches to investigating intuitive interaction in Australia and Germany are described and compared. Expand
  • 91
  • 10
  • PDF
Investigating users' intuitive interaction with complex artefacts.
This paper examines the role of intuition in the way that people operate unfamiliar devices. Intuition is a type of cognitive processing that is often non-conscious and utilises stored experientialExpand
  • 119
  • 8
The Nature of Intuitive Use of Products: An Experimental Approach
TLDR
Intuitive use of products involves utilising knowledge gained through other products or experience(s). Expand
  • 66
  • 4
Intuitive Interaction Applied to Interface Design
TLDR
Use familiar symbols and/or words for well-known functions, put them in a familiar or expected position and make the function comparable with similar functions users have seen before. Expand
  • 37
  • 3
  • PDF
Intuitive Use of Products
TLDR
The term "intuitive use" has been widely used with respect to various products and systems but has not yet been adequately defined. Expand
  • 31
  • 3
Applications of high and low fidelity prototypes in researching intuitive interaction
TLDR
This paper addresses some of the issues involved in incorporating use of prototypes into a research program. Expand
  • 16
  • 3
  • PDF
Designing for Intuitive Use of Products. An Investigation.
TLDR
This paper will explore the application of "intuitive use" to design. Expand
  • 25
  • 3
Ageing, Technology Anxiety and Intuitive Use of Complex Interfaces
TLDR
This paper presents the outcome of a study that investigated the relationships between technology prior experience, self-efficacy, technology anxiety, complexity of interface (nested versus flat) and intuitive use in older people. Expand
  • 17
  • 2
  • PDF
Natural mapping and intuitive interaction in videogames
TLDR
This paper proposes methods to leverage existing intuitive interaction theory for games research, specifically by examining different types of naturally mapped control interfaces for videogames using new measures for previous player experience. Expand
  • 23
  • 2
  • PDF
Redundancy in interface design and its impact on intuitive use of a product in older users
TLDR
We propose that using more than one modality for a product’s interface improves the speed and intuitiveness of interactions for older adults. Expand
  • 22
  • 2
  • PDF