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Teaching Bayesian behaviours to video game characters
- Ronan Le Hy, A. Arrigoni, P. Bessière, Olivier Lebeltel
- Computer Science, Psychology
- Robotics Auton. Syst.
- 1 October 2003
We show how Bayesian programming can lead to condensed and easier formalisation of finite state machine-like behaviour selection, and lend itself to learning by imitation. Expand
[Cybernetic models of reinforcement of sensory correlations].
- A. Arrigoni
- Minerva medica
- 5 May 1968
New Results - Probabilistic Inference and Decision