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  • A Waters
  • 1952
Due to the stubborn nature of the deterministic job-shop scheduling problem many solutions proposed are of hybrid construction cutting across the traditional disciplines. The problem has been investigated from a variety of perspectives resulting in several analytical techniques combining generic as well as problem specific strategies. We seek to assess a(More)
The specification of distributed systems is a complex task, which is made easier by the use of object-oriented design methodologies. With the advent of UML as a standard notation for object-oriented software design, the application of this notation to the design of distributed systems is appropriate. The design of distributed systems involves both software(More)
Distributed System design is a highly complicated and non-trivial task. The problem is characterized by the need to design multi-threaded, multi-processor, and multi-media systems. Design frameworks such as Open Distributed Processing (ODP), the ITU/ISO standard, provide significant, theoretical, guidance and aids towards the provision of successful(More)
Conventional delivery mechanisms for many-to-many multicast services consider either a single shared tree or a source rooted trees approach. These two mechanisms complement each other in terms of performance and protocol complexity. In this paper, we describe a design that uses multiple shared trees that would provide a balance between these two extreme(More)