A. D. Koenig

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The findings and opinions expressed herein are those of the author(s) and do not necessarily reflect the positions or policies of the Office of Naval Research, or the U. S. Department of Defense. Abstract The military's need for high-fidelity games and simulations is substantial, as these environments can be valuable for demonstration of essential(More)
The findings and opinions expressed in this paper are those of the authors and do not necessarily reflect the positions or policies of the Office of Naval Research. The findings and opinions expressed in this paper are those of the authors and do not necessarily reflect the positions or policies of the Abstract Effective design of training-related games(More)
The findings and opinions expressed herein are those of the author(s) and do not necessarily reflect the positions or policies of the Abstract Assessment of complex task performance is crucial to evaluating personnel in critical job functions such as Navy damage control operations aboard ships. Games and simulations can be instrumental in this process, as(More)
The findings and opinions expressed here do not necessarily reflect the positions or policies of the National (2011). Improving the way we design games for learning by examining how popular video games teach. Abstract One of the reasons why commercial video games are popular is that they effectively teach players how to play the game—in many cases as the(More)
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