Evaluating Sign Language Recognition Using the Myo Armband
- J. AbreuJ. TeixeiraL. FigueiredoV. Teichrieb
- 21 June 2016
Computer Science
This work evaluates the usage of electromyogram (EMG) data provided by the Myo armband as features for classification of 20 stationary letter gestures from the Brazilian Sign Language (LIBRAS) alphabet.
An Efficient Global Point Cloud Descriptor for Object Recognition and Pose Estimation
- J. LimaV. Teichrieb
- 1 October 2016
Computer Science, Engineering
The proposed approach was evaluated with a publicly available dataset, showing that it outperforms major state of the art global descriptors regarding recognition rate and performance and that it allows precise pose estimation.
Markerless tracking system for augmented reality in the automotive industry
- J. LimaR. Roberto V. Teichrieb
- 1 October 2017
Computer Science, Engineering
This is the first work addressing the analysis of a complete tracking system for augmented reality focused on the automotive sector which could be tested and validated in a major benchmark like the Volkswagen/ISMAR Tracking Challenge, providing useful insights on the development of such expert and intelligent systems.
Motor Rehabilitation Using Kinect: A Systematic Review
- Alana Elza Fontes da GamaP. FallavollitaV. TeichriebNassir Navab
- 13 March 2015
Medicine, Engineering
A systematic review of articles that involve interactive, evaluative, and technical advances related to motor rehabilitation and the actual status of Kinect developments for rehabilitation is presented.
A comparative evaluation of direct hand and wand interactions on consumer devices
- L. FigueiredoEduardo RodriguesJ. TeixeiraV. Teichrieb
- 1 December 2018
Computer Science
This work evaluates the use of two input techniques for VR applications: wands and hands using consumer devices (Leap Motion Controller and HTC Vive), aiming at understanding how popular hardware respond to users’ needs.
Perspectives on how to evaluate augmented reality technology tools for education: a systematic review
- Manoela M. O. da SilvaJ. TeixeiraP. CavalcanteV. Teichrieb
- 4 February 2019
Education, Computer Science
A systematic review was conducted on how AR’s impact in the learning process has been evaluated, evidenced an increase in the number of papers evaluating the AR's impact in education, and showed that AR has been applied in different areas and contexts.
Usability and effects of text, image and audio feedback on exercise correction during augmented reality based motor rehabilitation
- V. CavalcantiMaria Iziane de Santana FerreiraV. TeichriebR. BarioniW. CorreiaA. D. Gama
- 1 December 2019
Medicine, Engineering
Quantitative results show that users understood the instructions for performing the movements correctly since the success rate along time increased, and did not predict the particularities and limitations of physiotherapy patients.
Generalizable Multi-Camera 3D Pedestrian Detection
- J. LimaR. RobertoL. FigueiredoFrancisco SimõesV. Teichrieb
- 12 April 2021
Computer Science
2021 IEEE/CVF Conference on Computer Vision and…
A multi-camera 3D pedestrian detection method that does not need to train using data from the target scene and an optional step for exploiting pedestrian appearance during fusion by using a domain-generalizable person re-identification model is proposed.
Nearest Neighbor Searches on the GPU
- P. LeiteJ. TeixeiraT. FariasBernardo ReisV. TeichriebJ. Kelner
- 1 June 2012
Computer Science, Engineering
A GPU grid-based data structure for massively parallel nearest neighbor searches for dynamic point clouds that supports three-dimensional point clouds and given its dynamic nature, the user can change the data structure’s parameters at runtime.
Analysis and Comparison of Robotics 3D Simulators
- Mirella Pessoa de MeloJosé Gomes da Silva NetoPedro J. L. SilvaJ. TeixeiraV. Teichrieb
- 1 October 2019
Engineering, Computer Science
This paper intends to analyze these software focusing on robotics simulation, proposing to clarify some questions and guide the simulator choice, and choose the three most used ones by the robotic community: V-Rep, Gazebo, and Unity.
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