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A narrative metaphor to facilitate educational game authoring
TLDR
In this paper we present WEEV (Writing Environment for Educational Video games), a methodology for educational point-and-click adventure game authoring. Expand
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A visual language for the creation of narrative educational games
TLDR
This paper presents a DSVL that simplifies educational video game development for educators, who do not have programming backgrounds. Expand
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E-Learning standards and learning analytics. Can data collection be improved by using standard data models?
TLDR
We describe how well-known LA tools collect data, which we link to how two e-Learning standards - IEEE Standard for Learning Technology and Experience API - define their data models. Expand
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Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education
TLDR
We present EGDA, an educational game development approach focused on the teaching of procedural knowledge using a cost-effective approach. Expand
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A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow
TLDR
We present a framework that tries to address this goal by providing educators with three main tools: a) assessment of the learning outcomes and tracking student activity in the game; b) connecting assessment data with other learning activities to adapt the learning flow; and c) reuse of successful teacher-created courses that combine games and other educational materials. Expand
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Designing Serious Games for Adult Students with Cognitive Disabilities
TLDR
Digital games have a great potential to improve education of people with cognitive disabilities. Expand
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Towards a low cost adaptation of educational games for people with disabilities
TLDR
In this paper we analyze how to increase the level of accessibility in videogames by adding support for it in game authoring software. Expand
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Using e-learning standards in educational video games
TLDR
The integration of educational video games in Virtual Learning Environments (VLEs) is a challenging task in need of standardization to improve interoperability and to safeguard investment. Expand
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Serious games as edX MOOC activities
TLDR
This paper explores the integration of serious games as a new type of MOOC activity, providing increased engagement and a valuable source of learning analytics. Expand
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Integrating Adaptive Games in Student-Centered Virtual Learning Environments
TLDR
The increasing adoption of e-Learning technology is facing new challenges, such as how to produce student-centered systems that can be adapted to each student's needs. Expand
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